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scale down the size after projection, to fit everything into the original 2D panel. --> creates a slowly "pumping" effect in addition to the rotation. math probably still buggy.
- hook into strip.service(), to get active segment bounds - update angle once per frame - math optimizations
Kind of a "poor man's anti-aliasing" algorithm
* edge smoothing * disable spinning
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The Seehund demonstrates it well 😜 |
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Adding a new dynamic mapping for 2D effects.
The idea is
As proof of concept, I'm transforming the matrix so its constantly rotating at the same speed.
UI support will come later. Also there is a lot of optimization potential, so performance will be very good finally.
YouCut_20240229_003008953_001.mp4
VID-20240228-WA0020.mp4